Category: Front Page
- Published on Thursday, 12 August 2021 10:38
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The Red Badge American Civil Wargames rules plus 6mm ACW paper armies
This as a combined package of The Red Badge rules and Grand Manoeuvre 6mm paper armies for the American Civil War for gamers who perhaps are returning to the hobby, or are new to the period.
The Red Badge American Civil Wargames rules are designed to enable gamers to recreate large-scale battles, acting as divisional, corps or army commanders. The rules have been kept as simple as possible and yet preserve the period-specific flavours and represent the nature of command of control in this late phase of the horse and musket period with some of the period’s latest weapons and technologies.
These ACW paper armies provide a comprehensive range of unit types of both sides. They are particularly suitable for younger children who may not be old enough yet to use metal figures. They are great value for money because all the paper armies are pdf downloads, so you can have as many units as you like.
See the reviews of the 6mm ACW paper armies by my customers at: http://grandmanoeuvre.co.uk/shop/grand-manoeuvre-paper-strength-6mm-acw-armies/?v=79cba1185463#reviews
In this package are: The Red Badge rules (£7.50) plus the GM ACW paper armies’ pack which includes both Union and Confederate armies needed (£12.50). These would be £20, but are reduced to £17.50.
The Red Badge and 6mm ACW paper armies are only available at: http://grandmanoeuvre.co.uk/product-category/gm-rules/page/11/
- Published on Friday, 06 August 2021 13:07
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As with other Grand Manoeuvre rules, The Red Badge American Civil Wargames rules are designed to enable gamers to recreate large-scale battles, acting as divisional, corps or army commanders.
Rules package contents:
28-page rule booklet
The rules include provision for Rebel yell and Yankee huzzah charge and counter-charge bonuses.
There are additional rules for machine guns, wire, mines, earthworks and Chevaux de Frise, signals and balloons.
The rules list over 270 American Civil War generals` ratings and there is also some guidance provided regarding 42 elite/veteran units in the war.
A two-sided, A-4 playsheet.
Morale, orders, charge bonus and gone to ground markers to print, cut, fold and glue.
An eight-page infantry rules examples booklet.
The Red Badge is only available as a PDF download from: http://grandmanoeuvre.co.uk/product-category/gm-rules/page/10/?v=79cba1185463
- Published on Saturday, 08 December 2018 16:09
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- Published on Thursday, 16 February 2017 17:10
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- Published on Sunday, 29 January 2017 10:18
- 5 Comments
Well, I`m in the last stages of getting my ancient rules together…
And I guess its about time (overdue actually) to post some the news of this here!
The rules cover the period of Rome`s wars with the barbarians from 100BC to 100AD; from the reforms of Marius to the Dacian War of Trajan.
There are some interesting ancient period flavours in this one. I`ve included many of the stratagems mentioned by Frontinus and Polyeanus – these stratagems are played with cards selected by players, or at random for the game set up and the game itself. There are also pre-battle speeches which may give the player some game advantages. The rules are an adaptation of my Napoleonic set; the same rules mechanisms are applied to ancient Roman and barbarian tactical methods. Added to the mix (and only if things are going badly for the player) is the possibility of an heroic death for both barbarians and Romans – the Roman version of this being called the “devotio”.Publication here by pdf download will be sometime in April 2017.
- Published on Tuesday, 29 December 2015 07:38
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- Published on Saturday, 11 January 2014 17:54
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Solo Play Module for Grand Manoeuvre
This Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games.
The first three sections of the module will generate the non-player’s dispositions, orders and battle arrays if the game has been generated by a campaign, or if it is a fictitious battle.
Alternatively, if you wish to re-fight a particular battle, you can keep the historical dispositions and go straight to section two and then section three and possibly change the “shape” and events of the battle by varying the non-players` corps orders and consequently also their battle arrays.
The non-player will react in response to your grand-tactical movements or to changes in tactical situation. There is also a section which relates to the delegation of orders applying to minor objectives.
Section eight, “Tactical Systems, Dispositions and Divisional Battle Arrays” is reproduced here from Grand Manoeuvre Miniatures Wargames Rules to provide solo players with more useful information on battle arrays, methods and unit formations used by various nations throughout the Napoleonic period.
Section nine is optional and allows for chance events that may occur in and around the battlefield area that may affect player’s and non-player’s decisions.
The module has 106 pages. The text is spaciously laid out and the rules mechanisms are very simple. The download will comprise of a full colour version with some nice images of Napoleonic history paintings and engravings and a printer-cartridge friendly version in black and white. There is also a 2-page QRF for chance events.
The download will be available here, from grandmanoeuvre.co.uk on Saturday 18th January and it will cost £6.
- Published on Sunday, 05 January 2014 19:08
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The Solo Module for Grand Manoeuvre will be published on the evening of the 18th of January (GMT).
This Solo Module for Grand Manoeuvre Napoleonic Wargames Miniatures Rules is intended to generate an unfolding, automated plan of battle for the non-player side.
Once the initial battle dispositions and orders are established there should be little need for the soloist to consult these rules apart from identifying the most significant changes of situation and determining his automated opponents` responses to them.
These Solo Rules may also be used to represent the decisions of subordinate commanders in 1 to 1 game play and adding to uncertainty and unpredictability in “normal” games.
The module has 105 pages – but don`t worry, just like Grand Manoeuvre Miniatures rules, the text is spaciously laid out and the rules mechanism are very simple.
The download will comprise of a full colour version with some nice images of Napoleonic history paintings and engravings and a printer-cartridge friendly version in black and white.
The download will be £6.
- Published on Thursday, 17 October 2013 11:30
- 4 Comments
Designed with the Napoleonic beginner in mind; “Paper Strength Units” will provide players with an opportunity to game on a large scale or with an “en masse” effect but at a very low cost – you may print and make as many units as you wish.
For example, the French Army pack consists of twenty-two pdf files of French “Line” army units and includes; light and line infantry, skirmishers, cavalry and artillery with horse and limbers and flags.
All you will need to make them is paper, small sharp scissors, PVA glue, a small brush and printer ink.
Once made and the glue is dried, the army unit blocks are surprisingly strong and can be very durable – I still have some in my garage that I made in April 2006!
The bottom line: £5 for an army pack of 20-25 files and smaller packs and armies will cost proportionately less!