GM Rules Description
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Grand Manoeuvre Rules Description:
The rules form two booklets: an introduction to “Game and Period Fundamentals” and the main part; “The Rules in the Sequence of Play”.
Game and Period Fundamentals is a sixty-one page introduction which provides the background to the period’s warfare; the tactical formations and battle arrays that were used, it explains the grand-tactical manouevre of commands and the various forms of skirmishing practices and these are illustrated with colour diagrams.
Information is provided upon how each of the major armies formed line of battle, their methods of re-deployment, their national tactical systems throughout the period and notes on army command structures.
The introduction explains the games` unit, ground and time scales and explains the basis of the rules and the game terms used and in addition to this information, it provides players with general advice on tactics.
National troop classifications and general’s ratings are listed.
The Rules in the Sequence of Play has eighty pages which for clarity’s sake are and spaciously laid out on each page, so that when necessary players are able to find the rule that they are looking for!
Here’s a sample page:
To help you navigate your way around the rules there are contents pages in each part of the rules, and an alphabetical index of the rules and subjects within them.
There is also a glossary of game & historical terms too.
In all, Grand Manoeuvre has a total of 144 pages and 38 colour tactical diagrams.
Provided for the players to help them are:
- An eight page, black & white quick-reference mini-booklet.
- Orders & messages sheets
- Optional unit number labels` sheets.
- Also included in the download is a black and white, cartridge-friendly copy of the main part of the rules.
- A guide to game scales, basing, figure basing, and unit basing