Category: Blog
6mm ACW Paper Armies
- Published on Thursday, 16 February 2017 17:10
- Michael
- 0 Comments

BELLA CONTRA BARBAROS Grand Manoeuvre Ancient Rules
- Published on Sunday, 29 January 2017 10:18
- Michael
- 5 Comments
Well, I`m in the last stages of getting my ancient rules together…
And I guess its about time (overdue actually) to post some the news of this here!
The rules cover the period of Rome`s wars with the barbarians from 100BC to 100AD; from the reforms of Marius to the Dacian War of Trajan.
There are some interesting ancient period flavours in this one. I`ve included many of the stratagems mentioned by Frontinus and Polyeanus – these stratagems are played with cards selected by players, or at random for the game set up and the game itself. There are also pre-battle speeches which may give the player some game advantages. The rules are an adaptation of my Napoleonic set; the same rules mechanisms are applied to ancient Roman and barbarian tactical methods. Added to the mix (and only if things are going badly for the player) is the possibility of an heroic death for both barbarians and Romans – the Roman version of this being called the “devotio”.
Publication here by pdf download will be sometime in April 2017.Paper Strength Units Are Here !
- Published on Thursday, 17 October 2013 11:30
- Michael
- 4 Comments
Designed with the Napoleonic beginner in mind; “Paper Strength Units” will provide players with an opportunity to game on a large scale or with an “en masse” effect but at a very low cost – you may print and make as many units as you wish.
For example, the French Army pack consists of twenty-two pdf files of French “Line” army units and includes; light and line infantry, skirmishers, cavalry and artillery with horse and limbers and flags.
All you will need to make them is paper, small sharp scissors, PVA glue, a small brush and printer ink.
Once made and the glue is dried, the army unit blocks are surprisingly strong and can be very durable – I still have some in my garage that I made in April 2006!
The bottom line: £5 for an army pack of 20-25 files and smaller packs and armies will cost proportionately less!
Halsach-Jungingen & Castiglione: AAR`s posted
- Published on Thursday, 05 September 2013 20:31
- Michael
- 0 Comments
Gunzburg AAR posted in battle reports
- Published on Monday, 25 February 2013 11:32
- Michael
- 0 Comments
a new quick reference forum for rules typo corrections…
- Published on Saturday, 23 February 2013 20:25
- Michael
- 0 Comments
new links have been added to some useful Napoleonic sites…
- Published on Saturday, 16 February 2013 09:17
- Michael
- 2 Comments
Shiny new website!
- Published on Tuesday, 22 January 2013 20:11
- Michael
- 2 Comments
Rifles: ranges and effects.
- Published on Thursday, 29 December 2011 13:29
- Michael
- 0 Comments
game play examples….
- Published on Sunday, 20 November 2011 17:17
- Michael
- 2 Comments
Schongrabern scenario
- Published on Monday, 24 October 2011 07:03
- Michael
- 0 Comments
http://games.groups.yahoo.com/group/grandmanoeuvreblackpowderandbluesteel/?yguid=169209370
and…
http://angelbarracks.co.uk/Rules/rules.html
scroll down to the bottom to find the scenarios on the Angel Barracks rules page,
or in the files section, scenarios folder on the Grand Manoeuvre yahoogroup.
about skirmishers…
- Published on Sunday, 09 October 2011 11:05
- Michael
- 0 Comments
1. If they have one use Legere regiments for the divisional “skirmish line”.
2. Use the first line of battle’s light companies as “tirailleurs de combat” in direct support of their parent battalions or brigades.
3. “Tirailleurs de combat” may be reinforced by infantry of fusilier companies from the first line (combating with a -1 modifier) or of voltigeurs from the second line of battle.
8. Tirailleurs “a la debandade”.
For the sake of clarity in the game, options 7 and 8 have distinct formal
arrangements and are shown on page 21.
scenario for Mariazell, 8th. November 1805.
- Published on Monday, 26 September 2011 18:42
- Michael
- 1 Comment
catching up with those additional rules…
- Published on Sunday, 25 September 2011 18:41
- Michael
- 0 Comments
Rallying troops to improve morale.
On behalf of commanding officers, or generals, players may attempt to rally units in poor morale.
This is represented in an abstract manner by balancing the unit `s discipline level against the quality of its commanding officers.
To improve a unit’s morale, players roll two dice. One for the general’s/commanding officer’s initiative and another for the unit class die roll. Both die rolls must be passed to recover on step in morale.
If the test is failed the unit’s morale state worsens by one step.
Conditions:
Generals or unit commanders may attempt to rally their troops behind friendly lines (cavalry infantry or artillery “lines”) or, if they are not with range of enemy artillery.
Example of rallying troops to improve morale:
If a unit is experienced, and the commander is good a 3, 4, 5, or a 6 is required for the unit and a 3, 4, 5, or a 6 is required by the general There would therefore, be a 44.4% chance of the unit’s morale recovering on
rallying.
rules additions: battle maddened units.
- Published on Sunday, 25 September 2011 08:48
- Michael
- 0 Comments
Battle maddened units:
There should be a die roll for morale reaction to shaken results with long range artillery fire. If the unit scores a “6” the unit becomes “Battle Maddened” instead, but only until the unit has been in a combat.
The unit would receive modifiers: for being “Battle Mad”:
+1 in combat
-2 to artillery fire.
Battle maddened units are classed as being “in good order”
Although at first they had been “shaken” by artillery fire, battle maddened units do not cause the command to make a command reaction test.
After the first turn of combat, a unit morale state reverts to a “shaken”.
This is an additional and optional rule that can be varied by players of umpires to fit in with their scenarios.
We tested it in a game of Colluden, with an increased chance that the highlanders would become battle maddened under the Hanoverian guns.
Grand Manouevre: Black Powder and Blue Steel divisional packs
- Published on Sunday, 25 September 2011 08:16
- Michael
- 0 Comments
guns with crew and limbers and the necessary mounted commanders to steer your
men to victory.
These are now available from Angel Barracks at:
Tailor made nation specific armies will be available later.
http://angelbarracks.co.uk/Deals/deals.html
free download of Castiglione-Solferino scenario
- Published on Wednesday, 14 September 2011 08:13
- Michael
- 1 Comment
There`s more colour in this booklet than usual because it was played as a demo
game in Plymouth and there were some good quality photos on hand. So, to my
usual formula of scenario, I`ve added an AAR of the game and a few photos from
the PAW2011 show.
The umpire`s notes have the historical deployments, whereas the players have the
freedom to array their forces as they wish within their deployment areas.
The arrival of reinforcements are diced for by an umpire.
And each sides` victory conditions are based upon the general guidelines of
doing better than the commander`s did on the day.
You can find the scenario posted at:
http://angelbarracks.co.uk/Rules/rules.html
(at the bottom of the page, please scroll down)
or you can join the Grand Manoeuvre group at:
http://games.groups.yahoo.com/group/grandmanoeuvreblackpowderandbluesteel/
(and find this and other scenarios in the files section)
Regards,
Mike.
rules additions: 1. Cavalry v infantry squares.
- Published on Monday, 22 August 2011 07:45
- Michael
- 0 Comments
These factors have been based on looking at about 25-30 historical examples of cavalry breaking infantry squares and trying to determine the circumstances that caused each infantry square to be broken.
The common factors were that; the cavalry were of higher unit class, the cavalry were either heavy cavalry or lancers, and wet weather conditions prevented the infantry from firng and allowed the cavalry to close with them.
In more detail though, in 29 combat examples the main factors were:
The rules have moved…
- Published on Saturday, 06 August 2011 17:57
- Michael
- 0 Comments
link